Course Content
Introduction to UI and UX Methodologies
0/1
Principles of UI design
What then are the fundamental design tenets of a high-performing user interface? Let's look at them now.
0/7
Element of UX Design
0/1
Information Architecture
Jared Spool, a well-known UX designer, once quipped: "Good design, when done correctly, becomes invisible. We only pay attention to anything when it is done incorrectly. Similar rules apply to information architecture (IA). When everything is in place, it disappears. It's interesting to note that there isn't a single definition for this "science of order" that specialists can all agree upon. But they all concur that, in one way or another, good content organization is the profession of information architecture. IA's past dates back to the time of ancient Egypt. The Alexandrian Library's collection was cataloged by librarians on a 120-scroll bibliography. The idea was the same; it was just common sense at the time and wasn't known as information architecture. People were clearly paying attention and stood up, as was evident. The role of information architects, UX designers, interface designers, and content managers is more crucial than ever in the so-called information age. The web would fall into disarray without them. So, where do you start?
0/6
Advance Features of Auto-Layout in Figma
Other advanced Auto Layout options, referred to by Figma as "Advance layout," can be accessed by clicking the (...) three-dot icon in the Auto-Layout panel. Let's quickly go over their features.
0/3
Prototyping
Mockups are sometimes mistaken for prototypes by designers, which can be perplexing to people who know better. Prototypes are also neither a collection of sketches or a prelaunch interface with every pixel in place. Let's have a dive!
0/9
Complete UI/UX Design Course for All levels
About Lesson

Selecting the idea with the best chance of success is the focus of this stage of new product development. Lay up all the options accessible for internal review. That is, for concept screening, seek for individuals with relevant industry expertise and experience.

Having a proof of concept (POC) for a new product development idea should come first because it helps determine whether the concept is feasible. Focusing on an idea that cannot be built technically serves no purpose.

Ask the Agile Development team for advice. Their knowledge can aid in comprehending the technical side of things, which can help in shortlisting concepts worth developing a PoC for.

When narrowing down potential new product development ideas, another useful technique to take into account is the SWOT (Strengths, Weaknesses, Opportunities, and Threats) analysis.

To find an idea where strengths and possibilities outweigh threats and weaknesses, the Agile Development team, the product owner, the scrum master, and the product manager perform a thorough examination of the idea.

A SWOT analysis is reasonably easy to perform. All you need to get started is a straightforward 2×2 grid.

0% Complete